\ The Incredible Digital Comic Library Framework

THE INCREDIBLE

DIGITAL COMIC LIBRARY

FRAMEWORK

Introduction

Comics offer an interesting challenge to libraries. Traditional integration has focused on enabling public access to existing material and its bibliographic data, while semantic web technologies and standards, alongside machine learning approaches, have been used to explore how the medium can fit into the evolving concept, and reality, of a digital library.

In this project, we sketch out a potential framework for what a semantic digital library dedicated to this popular literary medium might look like.

Our approach is split into five parts:

  • Definitions and state of the art in comics integration for digital libraries
  • Review of three existing resources
  • Outline of potential users
  • Sketch of a Framework for Semantic Digital Libraries for Comics
  • Suggestions for implementation of framework on reviewed resources

A note on Definition

“Defining comics entails cutting a Gordian-knotted enigma wrapped in a mystery” - R. C. Harvey, 2001

This project deals with comics as a medium, a way of communicating information that involves the combination of text and drawn images, and as a format, the ways in which this communication is physically or digitally delivered to a user. Complicating things further are the connotations associated with the word ‘comics’ itself, the most important being its direct evocation of a US and British take on the medium popularized in the early parts of the 20th century and which has become synonymous with the word.

We’ll use the word comics to broadly refer to the medium, regardless of its format, and when necessary we will refer to specific instances of formats. The three of us have an interest in and experiences with comics beyond their US/British connotations (Italian fumetti, French bandes dessinée, and Japanese manga) as well as with both its physical and digital formats. To be a comics fan today means having an intrinsic understanding, if not outright knowledge, of the medium’s historical and cultural versatility and the fluidity of its format.

Background & State of the Art

Following their beginnings in the first half of the 19th century as social satire, comics were long thought as a non-serious literary format due in part to their intrinsic combination of texts and images. Their continuous popularity throughout the 20th century in the United States, Europe, and Japan would ultimately change this perception.

Today, many fields within the humanities - such as literary studies or library and information science - treat comics as a serious subject of study while GLAM institutions - including the Library of Congress and Bibliothèque Nationale de France - consider it a valid acquisition for preservation and investment for public engagement.

Below is an overview of existing research and projects dealing with comics and semantic digital technologies.

Reviews

One of the starting points for our project was to look at, and assess, three existing digital libraries dedicated to comics. From this assessment we developed the idea of sketching out a framework that could be used to enhance existing comics-focused digital libraries or create new ones.

The three resources we selected were:

Users

In recent years there has been a shift in attention in the designing process of digital cultural objects from the technological and technical aspect to the whole experience of the user. For Digital libraries in particular it’s become evident that the quality and importance of content doesn’t matter when the knowledge can’t be delivered to the user in a way that is comprehensible and useful for them.

In order to delineate some possible user types for our framework we looked at existing surveys of comics readers, user studies in digital libraries, and existing documentation in libraries we reviewed.

Recommendations

Each library varies in content offerings, quality of metadata, and usability. Their choices of what to focus on (e.g. golden age comics, indexing, public contribution) creates the limitations for the library itself as well as which type of user they're best suited for.

  • DCM is arguably the weakest of the three libraries we've reviewed though it does have the benefit of offering public domain material, which is clearly of interest to researcher users.
  • GCD offers the most robust user contribution system, ideal for contributor users.
  • Internet Archive offers the best user experience for actual consumption of comic books, and thus for reader users.

Based on the framework we've outlined we have made some recommendations for improving each of the resources reviewed.

* Clément Guérin, Christophe Rigaud, Karell Bertet, Arnaud Revel. “An ontology-based framework for the automated analysis and interpretation of comic books' images”. Information Sciences, Elsevier, 2017, 378, pp. 109-130. ⟨10.1016/j.ins.2016.10.032⟩. ⟨hal-01387033⟩

* Laubrock, J. and Dunst, A. (2020), “Computational Approaches to Comics Analysis”. Top Cogn Sci, 12: 274-310. https://doi.org/10.1111/tops.12476

* Morozumi, Ayako & Nomura, Satomi & Nagamori, Mitsuharu & Sugimoto, Shigeo. (2009). “Metadata Framework for Manga: A Multi-paradigm Metadata Description Framework for Digital Comics”.

* Nguyen, Nhu-Van, Christophe Rigaud, and Jean-Christophe Burie. 2018. "Digital Comics Image Indexing Based on Deep Learning" Journal of Imaging 4, no. 7: 89. https://doi.org/10.3390/jimaging4070089

* Petiya, Sean. "Building a Semantic Web of Comics: Publishing Linked Data in HTML/RDFa Using a Comic Book Ontology and Metadata Application Profiles ." Master's thesis, Kent State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=kent1416791055

* A Comics Ontology. URL: http://www.r4isstatic.com/231

* Advanced Comic Book Format (ACBF). URL: https://launchpad.net/acbf/

* BDnF: The Comics Facts. URL: https://bdnf.bnf.fr/EN/index.html

* Comic Book Markup Language (CBML). URL: https://dcl.ils.indiana.edu/cbml/

* Comic Book Ontology (CBO). URL: https://comicmeta.org/cbo/

* Comic Metadata (CoMet). URL: http://www.denvog.com/comet/

* Comic Vine API. URL: https://comicvine.gamespot.com/api/

* Comics as Data: North America (CADNA). URL: https://graphicpossibilities.hcommons.org/comics-as-data-north-america-cadna/

* ComicsML (XML for digital comics). URL: http://comicsml.jmac.org

* Digital Comic Museum (DCM). URL: https://digitalcomicmuseum.com

* Grand Comics Database (GCD). URL: https://www.comics.org

* Internet Archive’s Comic Books and Graphic Novels Collections. URL: https://archive.org/details/comics

* Marvel API. URL: https://developer.marvel.com

* Schema.org’s ComicSeries type. URL: https://schema.org/ComicSeries

* Metron. URL: https://metron.cloud

* The Graphic Narrative Corpus (GNC). URL: https://groups.uni-paderborn.de/graphic-literature/gncorpus/corpus.php

* The Visual Language Research Corpus (VLRC). URL: https://www.visuallanguagelab.com/vlrc

* [photograph of comic covers]. (2021). Brett Jordan. Unsplash. https://unsplash.com/photos/CsZQ50xO35I

* [photograph of comic covers]. (2020). Dev. Unsplash. https://unsplash.com/photos/d2Py_uhXJQo

* [photograph of an open comic book]. (2018). Miika Laaksonen. Unsplash. https://unsplash.com/photos/nUL9aPgGvgM

* [photograph of comic covers]. (2021). Erik Mclean. Unsplash. https://unsplash.com/photos/27kCu7bXGEI

* [photograph of comic covers]. (2021). Jonathan Cooper. Unsplash. https://unsplash.com/photos/OOKnZA6nhqA

* [photograph of a comic page]. (2020). Brett Jordan. Unsplash. https://unsplash.com/photos/CsZQ50xO35I

Meet the team

This project was created and presented as part of the requirements for the Semantic Digital Libraries course within the Digital Humanities & Digital Knowledge Master's at the University of Bologna, a/y 2021-2022.

Laurent Fintoni
French but exiled abroad for so long he now writes in English.
Camilla Neri
Graduating in Digital Humanities, Webtoon connoisseur.
Laura Travaglini
master of none trying to get a master degree in digital humanities